VIDEO GAMES, MODDING, AND THE LAW | Harvard Law School, Wasserstein 1023 | March 24, 2015 12:00pm – 1:00pm | Video game modding sees gamers challenging traditional notions of content delivery and control, permitting them to actively engage with their virtual environment instead of taking that environments as a given. But modding may bump up against the law, including the Computer Fraud and Abuse Act (which criminalizes some acts of unauthorized computer access); Section 1201 of the United States Copyright Act (which regulates circumvention of technological protection measures, including digital rights management technologies); and copyright law more broadly (raising questions about the scope of fair use protections embodied in the Copyright Act). This conversation, moderated by Cyberlaw Clinic Managing Director Chris Bavitz, will focus on the state of video game culture and the state of US law as it concerns user-driven modifications to video games. Panelists include Clinical Fellow Andy Sellars, EFF’s Director of Copyright Activism Parker Higgins, and HLS Student and Berkman Affiliate Kendra Albert. Lunch will be served.
Are you an activist artist? Wondering whether you can use someone else’s trademark in your work? The Cyberlaw Guide to Protest Art can help! #ArtLawActivism medium.com/@cyberlawclini… pic.twitter.com/84eZOmFr3D
What’s the difference between copyright and trademark? Find out what kind of legal protection suits your work with the Cyberlaw Guide to Protest Art! #ArtLawActivism medium.com/@cyberlawclini… pic.twitter.com/XEopg7GTLg